![]() Note 7: "feed times" = how many times you have to feed the animal until going prized crafting the products will of course reduce the "coins-loss" or add to the total gain. the "benefit" gives only an estimation about how the minimal balance could be after the cycle buy-harvest-sell. Note 6: fertilizers are not included in the calculation as it can be used for many different seeds or trees. Note 5: Neighbours helping usually counts for the total harvest, but on the long term there are not better drops than in normal case Note 4: this are data I collected myself, you may have different numbers: random drops variations. Total xp gained with feeding until prized food cost (strawberry=18 coins for 10 feed) Horses (saddles drops only by feeding prized horses) Part 2 - Production (= what animals drops after feeding) Note 3: the list is not complete now, working on more. also are +1 or +2 extra drops (only on base drops) possible (most animals). Note 2: products = base drop, "random drop" = not everytime. Note: no FB-only animals, data may change anytime on zynga updates! prized animals gives all 18H xp and a special product (fine saddle, swiss cheese, truffle, goat cheese, fine fleece, fine wool, brown egg) Horses: saddles only available with prized animals ![]() prized animals on blue ribbon mastered breeds give special product +1, seasonal animals +2 the Fertilizers aren't fixed actually, i'll wait more to make new data, it looks like the new fertilizer droprate will stay lower than before fertilizer drop rate decreased in all breeds, i'm running new counts (milk, cheese, wool seems to be the same) first Pig is here, second Pig in store, already third pig (quest reward). Part 4 - Animal Mastery - Ribbons (click on title) *** NEW changes on prized animals (Jan 2013) ***
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